Once the tooltip for the speed is blue, it can't decreased further. => Only useful if the base prod is higher than 1. No change with purple beacon.Ī product with a base productoin multi of x9 (i.e. Hower over the items to see the base prod.Īn Example with a rocket with a base production multi of x1:ġ * 1.3 = 1.3 -> rounded down to 1. You won't see any benefit on high tier products that still needs a lot of production research. Efficiency is best concentrated just on top tier "few" items to save pages of factories (like the 7 eff-squares + 6 prod knights configuration for top 1x items, trpling the production forprice of one takes space but saves 2/3 of everything else on the map).For this beacon, the initial base production bonus has to be already high. Never use efficiency beacons on items you have full map of and are close to the end of chain (superglue for example). But their effect stacks up the bigger the chain is. * Efficiency beacons are much weaker then production/speed. If it disbalance factory a lot, reset, build again. So you concentrate on tiers where you use most factories from and go there from bottom. * if you really have to buy upgrades, always buy them from T1 up, not the other way around. Buy upgrads in bulks, reset and set new factory with new conditions and optimized goals based on current stockpile. * buying production upgrades means either headache or rebuilding. You may keep numbers in blue, or if it's -43k/4M (100h - I obviously use "per hour" view for all practical purposes), red is ok Erase all maps and start putting factories from the most complex to trivial. * pick one thing you want to do: Chonker work order, Research, army, juices, unlock tiles. Aside from clearing factories and keeping beacons, there is an option to Lock beacons meaning you won't override them when dragmoving mouse to build factories. Sooner you get this, sooner you will be happy. * learn to use erase button instead (if you ctrl click you keep beacons) and use it a lot. * do not try balance things over the edge, it may be "fun" for a while but it will keep you busy for no gain * you probably may do one resource at time, although managing it would be much harder, so I didn't do it that way. Waiting is for Candy map (and maybe for Tronne a bit). I often go all in on a new resource for an hour or two so I can get all the cheap upgrades, then I setup what think juices are the most required for my current upgrades (usually focusing on 1-2) and turn it off.īeacons are your friend to, speed for new resources, speed + multiplier for volume stuff (unless speed capped), and efficiency for those few super expensive resources Then simply expand this to 5x and check what resources will need to be built more of, since you'll instantly lack some resource and have a surplus of some.Īfter this you can either eyeball how much space you need to expand it more, or simply produce some other lower tier think juice/resource with the remaining space. 1st set your view mode to "count + gain/loss" (overall not map) and set it to items per minute or seconds.Īctual requirement will be in constant flux due to upgrades, but a good way to manage a new resource is to place 1 of new resource, then simply build everything needed to produce one of that resource (so that no produce is negative, *no red numbers), if you see something being very heavily in use (such as glue) check what building require that and stack up efficiency.
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